On similar subject, read this yesterday:
QUOTE
In Sony's Spider-Man 3, the two-minute "Birth of Sandman" sequence, which involved groundbreaking particle dynamics and control over individual grains of virtual sand, took up 37 terabytes of data. The entire Spider-Man 2 movie was only 4.5 terabytes, says Scott Stokdyk, visual effects supervisor at Sony Pictures Imageworks. While 40 minutes of Spider-Man 2 involved visual effects, the third film involved 70 minutes--or 930 visual effects shots.
QUOTE
Remember the scene in Shrek 2 where Prince Charming appears in a hair-tossing shampoo commercial? That took two months to complete, says Pearce. Improvements in processing speeds allowed a similar shot in Shrek the Third to take only five days.
But for some digital imaging specialists, the computers can't move fast enough. Steve Chapman, vice president of technology at Gentle Giant, a company that does 3-D scanning and models of real-life objects for use within digital animation (such as a 90-foot pirate ship in Pirates), says his company recently upgraded to Apple's (nasdaq: AAPL - news - people ) Mac Pro with eight processor cores.
"That's not fast enough," he says. One scanned object can take more than four days to process, but at least today the job can be accomplished on an off-the-shelf computer rather than the Silicon Graphics supercomputers that were required in the 1980s.
http://www.forbes.com/2007/06/07/shrek-pir...artner=yahootix