Author Topic: Vulkan Graphics Libraries coming to an Apple near you?  (Read 3213 times)

Offline gunug

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Vulkan Graphics Libraries coming to an Apple near you?
« on: February 26, 2018, 09:15:58 AM »
Not sure how this applies to most of us but perhaps "faster" graphics on existing Apple Hardware:

QUOTE
In collaboration with Valve, LunarG, and The Brenwill Workshop, this free open-source collection includes the full 1.0 release of the previously-commercial MoltenVK, a library for translating Vulkan API calls to Apple’s Metal 1 and 2 calls, as well LunarG’s new Vulkan SDK for macOS. Funding the costs of open-sourcing, Valve has been utilizing these tools on their applications, noting performance gains over native OpenGL drivers with Vulkan DOTA 2 on macOS as a production-load example.

Altogether, this forms the next step in Khronos’ Vulkan Portability Initiative, which was first announced at GDC 2017 as their “3D Portability Initiative,”  and later refined as the “Vulkan Portability Initiative” last summer. Spurred by industry demand, Khronos is striving for a cross-platform API portability solution, where an appropriate subset of Vulkan can act as a ‘meta-API’-esque layer to map to DirectX 12 and Metal; the holy grail being that developers can craft a single Vulkan portable application or engine that can be seamlessly deployed across Vulkan, DX12, and Metal supporting platforms.

https://www.anandtech.com/show/12465/khrono...with-opensource
« Last Edit: February 26, 2018, 09:17:08 AM by gunug »
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Offline Xairbusdriver

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Vulkan Graphics Libraries coming to an Apple near you?
« Reply #1 on: February 26, 2018, 10:46:36 AM »
You mean you don't understand all that?! wallbash.gif Frankly, I'm surprised the Vucans haven't finished development of this before now! Afterall, all our base are belong to them!
THERE ARE TWO TYPES OF COUNTRIES
Those that use metric = #1 Measurement system
And the United States = The Banana system
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